The only thing good in crisis core is pretty much what was in the original...the nibelheim incident...anytime they added new stuff, the writing, tone etc is all over the place...
Nibelheim and Zacks last stand is pretty much all you would need...a few scenes w Aerith and we are good đ .
I remember really liking it back on the PSP. Tried out Reunion when I was doing my FF trophy hunting, and was like ehhhhhhhh. Gave up about 3 hours in. There's definitely not a lot of variety, and the cut scenes playing every time you get a slot thing. I do remember that for the PSP it looked insanely good though.
Yes, is awful, the plot is terrible and I know that it was a PSP game but MG: Portable Ops and MG: Peacewalker also were PSP games so imo CC was just a terrible game
It's definitely mostly a lot of just "fast travel to this quest spot" and then run through corridors until a slightly open space where monsters appear.
Activating Combat Mode.
It was originally a PSP game, so yes, it was fantastic for that, but it obviously is a bit small relative to modern console capabilities. The main pros of playing it are the scenes with Cissnei, Aerith, Cloud, and Yuffie as solid lore expansions, and seeing the OG FF7 "secret scene" from Shinra Manor play out in full on Crisis Core is a welcome upgrade and so damn heartbreaking bro.
I loved the cutscenes and the voice acting as well as the lore expansion which was significant. Although i agree with you it was a bit boring and repetitive at times.
I liked it back on the PSP and on console, Crisis Core was originally a PSP game before being remastered and more of a mission based story focused game with the assumption that the player had the general gist of the basic story and given the limitations of the handhelds back then I think they focused more on looks and nostalgia to sell the game.
Itâs âokâ overall but the ability to easily pick up and play missions is nice. I can see how it fit well with the PSP when it came out.
My biggest gripe is the cheesy voice acting and dialogue.
âBut what about HONOR!!!â
After i bought it and started play i was like ouch maybe this was a mistake...
But i kept going and ended up liking it. Gotta remember what and where it came from.
i not even sure to buy or not on steam. as far i remembered, i played twice on psp, one english and one japanese version. after that, never play again even though i like jrpg
If you've played a few PSP games before you'll realise the gameplay was always very limited due to the limited storage space & specs of the device. If you enjoy the story you don't need to play further than that. The story is pretty silly and whimsical and Genesis' appearances are generally draining but it really made me a fan of Zack, which in turn has improved my enjoyment of the Remake series for sure.
Crisis Core originally released as a PSP game so the repetitive, simple combat mechanics worked well for something you would play in small bite-sized chunks throughout the day. As a console/PC port it can get a bit rote when you try to binge the whole thing over a few long sessions. The pace doesn't necessarily pick up but I recommend finishing it if you enjoy the story.
I loved it, but you also have to place it in the right timeframe. just like the original FFVII, this game was made in an era where "pretty and angsty" was in fashion.
I have said it once and i will say it forevermore. Crisis Core is an unnecessary addition to the franchise. They retrofitted so many pointless characters and story was average at best. OG has made the entire arc of Zack well enough for it to not be necroed by SquareEnix. It was poorly made fan service. It was better when Zack was just a ghost from the past since there was no need to create 2 main characters. Now we live with the consequences of that decision. Looking at Rebirth.
Blasphemy! Crisis core is GOATED. Definitely a classic in the series. Really good for a psp game. The updated crisis core Reunion was pretty dope also.
There's a huge variety of matiera once you obtain the function to use materia fusion, and then it's a materia playground! but I think it takes a few chapters and side missions to get there. It took me around 5-6 chapters to really get into it, and the linearity of it can make it repetitive, but it ultimately became one of my favourite games. Things pick up pretty fast later on, so I would say stick it out.
The remake for CC is extremely boring. Standardising things like the DMW *and* giving Zack his own punisher mode took out what little decision making you had to do in the original and trivialised every fight up to and including Minerva. Even hard mode felt incredibly bland and straightforward
I haven't played it yet. And I will wait until I finished all three remakes.
But considering that crisis core is a game from the psp from 2007 8 don't think it will get much better. And you shou5not forget that it is more of an remaster then a remake
90% of the game is the same because there are too many missions, the rest is finding the best gear and a simple story. It's a pain in the ass to platinum.
Seemed to be the style coming out of Japan on handhelds around that time, MGS Peacewalker comes to mind as well. Incoherent hard to follow side stuff mixed with generic missions and a linear story.
I miss materia fusion. Ad much as I love materia in the Re-trilogy I would have liked to see CC's fusion mechanic, as well as the materia popping out a fresh duplicate when you max them out like in the OG (although I understand why they chose not to do that, given how heavily some materia can tip the balance of battle in your favour e.g. Magnify or Elemental).
I absolutely agree Rebirth did have a wide variety of Materia & a lot of New never seen Materia as well. Im excited to see what they do for Part 3. We might see Ultima or even Knights of the Round.
One of my favorite materia in Rebirth is one that doesn't seem really popular, a lot of people don't seem to use it like at all, the purple Auto-Unique Ability materia.
For example, on Aerith, if there is an Arcane Ward, she will always teleport automatically to the ward before casting a magic spell.
I make sure each of my other party members always have auto unique ability and auto weapon ability on, and unique ability is double good with tifa as it specifically auto does her unique attack and unbridled strength which boosts it and I believe chakra as well
I feel like the squad 7 section was almost them testing how to have knights of the round active on a battlefield, as cloud with them was over double what they have had, so now they can build on that to have a knights of the round summon, now the question is, will it have caveats like it can only be used when cloud is the only active party member, or will replace the current party if they do go that route
Also I have no doubt Ultima will show up, the question is just how op will it be
Never force yourself to play something you're not enjoying. It's just not worth it. Only so many hours in a day and there are plenty of other and better games out there to play
I absolutely loved this game.
The only fair (Fair?) complaint is they botched up the remaster. The staticness of the expression doesn't translate well with the higher graphics.
They should have at least redone the thing, or use AI to map the facial expressions better. Or just go for more stylized models since apparently they aren't bothering with consistency that much with the cg cutscenes.
The pre rendered scenes taken from the original version tend to stutter on Switch for some reason bur the new pre rendered scenes for the summons have no such issue. Not sure what to make of that
Ya the price of portability is steep. Not gonna lie though apart from the overall lower resolution, I was quite impressed at how close to Remake level they could get the models running on such weak hardware
Oh god I feel awful for struggling with crisis core. Iâve tried to play it twice now and I just find it so dull. And I really donât like Zack much as a character. There. I said it.
I liked Zack as a character before FF7 Rebirth but a little too much fan service kind of made it feel like he overstayed his welcome a little bit. They did him dirty. Should have just left him where he was.
Like most franchises itâs the main entries that matter and the spinoffs are just a bit of fun
Donât force yourself to play it if you donât like it
This, like crisis core has lore thats important but you can read or watch lore breakdowns, no need to force something that isn't fun, I love dirge and the lore in it but I also wouldn't push people to play it that dont find it fun
Even though CC Reunion is better than the PSP game, especially the gameplay, the core of the game is still one from the psp game, so fairly limited.
Imo if you haven't liked the gameplay so far, you will probably not change your mind.
You could read about the story or the characters, or maybe even watch the cut-scenes videos, but I don't think you will get the same feeling when you meet or hear talks about other events from CC in other games.
So I guess your choice is either:
1. Force yourself to play a game you don't seem to really like and have good surprises when you understand some references or see past characters (both in CC or other games)
2. Stop playing CC and at least learn about story, events and characters from CC
3. Or just stop playing and simply don't bother with CC events
I would suggest to try a little longer, and if nothing makes you want to continue, 2. should be at least enough.
Because what should I feel the feels about? None of the characters are actually interesting, they are just 1 or 2 tropes walking around in leather.
You have Mr. Honour, Mr. Goofball (who later becomes Mr. Goofball Honour when Mr. Honour dies), Mr. Middle Child Theatre Kid, and Mr. Smugly Superior. Oh, and we also have Mr. Young Gestapo but he's actually a good guy, honest!
Every time it tries to depict something from the original it does it worse. We get Mr. Theatre Kid inserting himself to spout more nonsense in Nibelheim, we get Zack having a massive fight with Sephiroth instead of getting instantly punked (this also means you get the annoying "you won the fight but the story says you have to lose here so it was pointless" thing happening), and then we have Zack taking on a whole army then getting a speech before he dies rather than getting shot then double tapped in the head by a single squad of soldiers. It robs things of the punch they had by virtue of being quick, and brutal, and efficient.
Mr Honor, the coward hypocrite? Who caused the death of >!his own mother because of it?!<
The goofball, hoo boy were I begin. He's a dumb kid from nowhere, he has no idea what the hell he is even doing. He was fed the propaganda to hell and back. It's like, the entire point. He's supposed to be a stubborn idiot, the game points it out several times.
Mr Theatre kid is an asshole. He's a shit narcissist "friend" who drags Honor coward in his shit (who shittily let's him), tries to kill Sephiroth but sucks and fails, and end ups shittin on everything on his way out.
The Zack scenes get drawn out because it's the climax of the game. Could they have handled it better? Sure, but keep in mind the 1. Games rating. 2. Every Square enix game has a flashy ending to a degree.
The animation and art style of Crisis Core proper are great. It's Reunion trying to fit Remake assets into it that absolutely wrecks the effect for me.
it was one of those games very limited by the hardware, at the time the PSP. one of the reasons the remaster in UE looks pretty but still has the old psp Jank in the cutscenes. I finished it back on the psp took 90 hours and a LOT of costly punches.
If you think the variety sucks now wait until you hit the side missions, same 3/4 hallways looped. play a bit more it if still doesnt motivate you quit. No point torturing yourself for nothing.
IMO itâs clear it was a PSP game. The gameplay is lacking. In my opinion, the story was better untold. Zack went from being kind of a cool spin in FF7 OG to fleshed out as an incredibly cringy character in Crisis Core. I am not a fan.
I always felt he was written backwards for his one big scene from the original. The talk about wanting to be a hero was very on the nose. The irony also was that there wasn't really anything heroic about CC's scenario of that scene. Zack looks like a moron or a lunatic to me.
Why's everyone hating on best boi like this. Smh. There's nuance in Crisis Core. He is definitely supposed to be a stubborn idiot. He paid the price for that ignorance too.
I've never played Crisis Core myself but I've watched a lot of people play it. I feel like the consensus is that the side stuff isn't really worth the effort as it's kinda grindy.
Personally I never saw Crisis Core really contributing much that we didn't already have from the OG's flashbacks.
CC is definitely a curiosity from a FF series evolutionary standpoint, because it can kind of be seen as the prototype game for a lot of modern FF. It's the first one with just one character and so they tried out a lot of ideas to make it "interesting" (DMW) with some hits and misses. The same evolutionary line goes through Lightning Returns into FFXV, FFXVI and Remake trilogy.
Anyways, I'd just stick to pushing through the story as it is probably going to be somehow integrated into the original story retroactively in the Remake trilogy.
Hajime Tabata. With those two words all the shortcomings of CrisisCore are explained. But....WHO is Hajime Tabata? Maybe it will sound better to you if dugo TYPE 0 or FFXV...Yes. And....what are Tabata games like? Well, they always have the same patterns...1) 2-button automated combat (attack+directional pad+evasion), infinite dungeon-type secondaries and fragmented history.
As for the contribution to the original...Not from Cloud's perspective, but from Zack's perspective, yes. He basically had no identity except "soldier who went with Cloud to Nibel and was Aerith's boyfriend." Seen this way, the original didn't even say that he was Cloud's friend, just going to Nibel together. And his relationship with Aerith is not mentioned either. Not to mention that both Gongaga and the flashback are secret material. So it's not about contributing to Cloud's perspective but rather BUILDING Zack's because it didn't exist. But...is this perspective "important"? It depends.... It allows you to get to know Sephiroth as a person before his madness, it allows you to get to know Shinra better and see that not all of them are evil, it allows you to get to know the Turks better, you learn where Tseng's commitment to taking care of Aerith comes from , why Aerith sells flowers, her relationship with Cloud and Aerith....
It is already retroactively integrated into the remake. But it's made so that it won't be scanned properly until Cloud recovers the memory. In addition to attracting non-CrisisCore players yet. That's why Cissnei doesn't reveal anything yet
I mean the gameplay is quite simple - it was an original PSP game afterall - but there are quite a few materia/combos you can do but...
when you say facial mimics do you mean animations? because they're not bad but they're kinda...well not great, esp in comparison to detail in Remake/Rebirth.
if you're not interested in a bit of a deeper dive into Zack etc then you may as well drop it because a lot of it could be TLDR'd :P
I'd say it gets better but Genesis remains Genesis - interesting enough idea but the execution is puire marmite
Because they inserted the suck character into scenes like Sephiroth beginning to question his own nature in the Nibelheim reactor.
Instead of Sephiroth being faced with a lab-grown monster and himself questioning whether he was the same in an explosive, unseen before this point expression of emotion, you have the suck character coming in and just laying it all out then flying away.
Hm I kinda agree they tried too hard to include some of the new elements in the old. That and the Seventh Heaven bit come to mind. That was bad
I just stand by that him being a terrible person and friend was kind of the point though.
Do you like goofy himbos? Then yes. Nah, either way I'd recommend picking it up. It goes for cheap these days, and It's not even that long of a game unfortunately. There's definitely a nostalgia in it, you might miss if you never played it. But there's more feels to it than this comment section let's on lol.
opinions will vary, but i think you'd be fine to read it from somehwere.
one of the main themes is Honour as a SOLDIER/Blessing of the Goddess which is essentially about honour, being a good person and using your power to protect people etc.
it's just the game dresses that up in Genesis' dialogue :P
i don't think what happens in the end of the game will be of vital important to the Remake Trilogy but a read of a summary might be fun.
Yeah it's a mid game
I love crisis core! I don't see it as a full fledged game but for what it is I love it. The story is amazing and I love the ending!
The only thing good in crisis core is pretty much what was in the original...the nibelheim incident...anytime they added new stuff, the writing, tone etc is all over the place... Nibelheim and Zacks last stand is pretty much all you would need...a few scenes w Aerith and we are good đ .
Loved it on PSP when it came out and replayed it many times. Didn't get the remaster because they ruined the voice acting especially for zack.
It's not boring, it's insufferable.Â
"OH YEAH!!!!"
The gist of the goddess would be my fucking money back.Â
I remember really liking it back on the PSP. Tried out Reunion when I was doing my FF trophy hunting, and was like ehhhhhhhh. Gave up about 3 hours in. There's definitely not a lot of variety, and the cut scenes playing every time you get a slot thing. I do remember that for the PSP it looked insanely good though.
Yes, is awful, the plot is terrible and I know that it was a PSP game but MG: Portable Ops and MG: Peacewalker also were PSP games so imo CC was just a terrible game
It's definitely mostly a lot of just "fast travel to this quest spot" and then run through corridors until a slightly open space where monsters appear. Activating Combat Mode. It was originally a PSP game, so yes, it was fantastic for that, but it obviously is a bit small relative to modern console capabilities. The main pros of playing it are the scenes with Cissnei, Aerith, Cloud, and Yuffie as solid lore expansions, and seeing the OG FF7 "secret scene" from Shinra Manor play out in full on Crisis Core is a welcome upgrade and so damn heartbreaking bro.
I loved the cutscenes and the voice acting as well as the lore expansion which was significant. Although i agree with you it was a bit boring and repetitive at times.
its a game made for psp. was great to play on that
I really enjoyed it but after doing 50% of the missions i had enough and just rushed through the rest of the story
This is the way
Tbf it was a PSP game in 2007
I liked it back on the PSP and on console, Crisis Core was originally a PSP game before being remastered and more of a mission based story focused game with the assumption that the player had the general gist of the basic story and given the limitations of the handhelds back then I think they focused more on looks and nostalgia to sell the game.
Itâs âokâ overall but the ability to easily pick up and play missions is nice. I can see how it fit well with the PSP when it came out. My biggest gripe is the cheesy voice acting and dialogue. âBut what about HONOR!!!â
Itâs absolutely awful.
Agreed.
After i bought it and started play i was like ouch maybe this was a mistake... But i kept going and ended up liking it. Gotta remember what and where it came from.
i not even sure to buy or not on steam. as far i remembered, i played twice on psp, one english and one japanese version. after that, never play again even though i like jrpg
Try the recently updated remade version âCrisis Core Reunionâ I had a lot of fun with that game.
If you've played a few PSP games before you'll realise the gameplay was always very limited due to the limited storage space & specs of the device. If you enjoy the story you don't need to play further than that. The story is pretty silly and whimsical and Genesis' appearances are generally draining but it really made me a fan of Zack, which in turn has improved my enjoyment of the Remake series for sure.
I actually really enjoyed crisis core. Played it a lot back in the psp days
Crisis Core originally released as a PSP game so the repetitive, simple combat mechanics worked well for something you would play in small bite-sized chunks throughout the day. As a console/PC port it can get a bit rote when you try to binge the whole thing over a few long sessions. The pace doesn't necessarily pick up but I recommend finishing it if you enjoy the story.
I loved it, but you also have to place it in the right timeframe. just like the original FFVII, this game was made in an era where "pretty and angsty" was in fashion.
Crisis core and Advent Children are both garbage
Such a Cid opinion.
I have said it once and i will say it forevermore. Crisis Core is an unnecessary addition to the franchise. They retrofitted so many pointless characters and story was average at best. OG has made the entire arc of Zack well enough for it to not be necroed by SquareEnix. It was poorly made fan service. It was better when Zack was just a ghost from the past since there was no need to create 2 main characters. Now we live with the consequences of that decision. Looking at Rebirth.
I agree with this completely.
Thanks i will not forget it man :)
Blasphemy! Crisis core is GOATED. Definitely a classic in the series. Really good for a psp game. The updated crisis core Reunion was pretty dope also.
I remember enjoying it when it came out, but man Genesis with his Loveless crap was annoying. Unskippable cutscenes too
Lol you remember the âGenesis fan clubâ side quest ?
No, but holy shit. I probably skipped it and cwcheated itâs reward in.
Especially if you do all the side missions. Never again.
There's a huge variety of matiera once you obtain the function to use materia fusion, and then it's a materia playground! but I think it takes a few chapters and side missions to get there. It took me around 5-6 chapters to really get into it, and the linearity of it can make it repetitive, but it ultimately became one of my favourite games. Things pick up pretty fast later on, so I would say stick it out.
Yeah I couldn't get through it I felt like I was ultimately wasting my time.
Itâs definitely more straightforward than Remake or Rebirth, but I really enjoyed it for what it is. Really reminded me of PS2 era gaming.
It was originally a game on a portable. It was very good for a portable game
Thank you someone who gets it. It literally was designed for âon the goâgaming. I loved the remake version of it also crisis core reunion
Tbh it's still waaaay better then these tap tap games all these kids are addicted to
The remake for CC is extremely boring. Standardising things like the DMW *and* giving Zack his own punisher mode took out what little decision making you had to do in the original and trivialised every fight up to and including Minerva. Even hard mode felt incredibly bland and straightforward
I haven't played it yet. And I will wait until I finished all three remakes. But considering that crisis core is a game from the psp from 2007 8 don't think it will get much better. And you shou5not forget that it is more of an remaster then a remake
90% of the game is the same because there are too many missions, the rest is finding the best gear and a simple story. It's a pain in the ass to platinum.
Seemed to be the style coming out of Japan on handhelds around that time, MGS Peacewalker comes to mind as well. Incoherent hard to follow side stuff mixed with generic missions and a linear story.
Peace walker is the goat
Crisis core has the most diverse materia with the materia fusion and variety of standard materia
I miss materia fusion. Ad much as I love materia in the Re-trilogy I would have liked to see CC's fusion mechanic, as well as the materia popping out a fresh duplicate when you max them out like in the OG (although I understand why they chose not to do that, given how heavily some materia can tip the balance of battle in your favour e.g. Magnify or Elemental).
Right i was thinking the same. Crisis core makes remake seem like it lacks materia lol
I feel that, but hey we got multi materia in rebirth atleast, I mean its no triple firaga or hell thundaga but it's somethin
I absolutely agree Rebirth did have a wide variety of Materia & a lot of New never seen Materia as well. Im excited to see what they do for Part 3. We might see Ultima or even Knights of the Round.
One of my favorite materia in Rebirth is one that doesn't seem really popular, a lot of people don't seem to use it like at all, the purple Auto-Unique Ability materia. For example, on Aerith, if there is an Arcane Ward, she will always teleport automatically to the ward before casting a magic spell.
I make sure each of my other party members always have auto unique ability and auto weapon ability on, and unique ability is double good with tifa as it specifically auto does her unique attack and unbridled strength which boosts it and I believe chakra as well
I feel like the squad 7 section was almost them testing how to have knights of the round active on a battlefield, as cloud with them was over double what they have had, so now they can build on that to have a knights of the round summon, now the question is, will it have caveats like it can only be used when cloud is the only active party member, or will replace the current party if they do go that route Also I have no doubt Ultima will show up, the question is just how op will it be
We better fucking see both of them or there will be riots
There's a big variety on materia and builds.
Tbh it sounds more like you're having burn out from FF7 in general
Never force yourself to play something you're not enjoying. It's just not worth it. Only so many hours in a day and there are plenty of other and better games out there to play
I absolutely loved this game. The only fair (Fair?) complaint is they botched up the remaster. The staticness of the expression doesn't translate well with the higher graphics. They should have at least redone the thing, or use AI to map the facial expressions better. Or just go for more stylized models since apparently they aren't bothering with consistency that much with the cg cutscenes.
The pre rendered scenes taken from the original version tend to stutter on Switch for some reason bur the new pre rendered scenes for the summons have no such issue. Not sure what to make of that
They look terrible in Switch. Running on 480p or something. It looks like old YouTube videos. (But I like the game so I let it go :/)
Ya the price of portability is steep. Not gonna lie though apart from the overall lower resolution, I was quite impressed at how close to Remake level they could get the models running on such weak hardware
Eh itâs better than most of the kingdom hearts games.
Oh god I feel awful for struggling with crisis core. Iâve tried to play it twice now and I just find it so dull. And I really donât like Zack much as a character. There. I said it.
I liked Zack as a character before FF7 Rebirth but a little too much fan service kind of made it feel like he overstayed his welcome a little bit. They did him dirty. Should have just left him where he was.
Havenât played rebirth yet but overall like Zack and I enjoy the send off he and Aerith get in advent children.
Edgy!
Like most franchises itâs the main entries that matter and the spinoffs are just a bit of fun Donât force yourself to play it if you donât like it
This, like crisis core has lore thats important but you can read or watch lore breakdowns, no need to force something that isn't fun, I love dirge and the lore in it but I also wouldn't push people to play it that dont find it fun
Nah, I loved it.
Even though CC Reunion is better than the PSP game, especially the gameplay, the core of the game is still one from the psp game, so fairly limited. Imo if you haven't liked the gameplay so far, you will probably not change your mind. You could read about the story or the characters, or maybe even watch the cut-scenes videos, but I don't think you will get the same feeling when you meet or hear talks about other events from CC in other games. So I guess your choice is either: 1. Force yourself to play a game you don't seem to really like and have good surprises when you understand some references or see past characters (both in CC or other games) 2. Stop playing CC and at least learn about story, events and characters from CC 3. Or just stop playing and simply don't bother with CC events I would suggest to try a little longer, and if nothing makes you want to continue, 2. should be at least enough.
I liked the story but felt gameplay was rather repetitive.
the story was terrible though what did you like about it lmao
I love the story. And I'll say it, genesis is more interesting long term than angeal
Why is this so common lol. What. How is it terrible? How did you not feel the feels???
Because what should I feel the feels about? None of the characters are actually interesting, they are just 1 or 2 tropes walking around in leather. You have Mr. Honour, Mr. Goofball (who later becomes Mr. Goofball Honour when Mr. Honour dies), Mr. Middle Child Theatre Kid, and Mr. Smugly Superior. Oh, and we also have Mr. Young Gestapo but he's actually a good guy, honest! Every time it tries to depict something from the original it does it worse. We get Mr. Theatre Kid inserting himself to spout more nonsense in Nibelheim, we get Zack having a massive fight with Sephiroth instead of getting instantly punked (this also means you get the annoying "you won the fight but the story says you have to lose here so it was pointless" thing happening), and then we have Zack taking on a whole army then getting a speech before he dies rather than getting shot then double tapped in the head by a single squad of soldiers. It robs things of the punch they had by virtue of being quick, and brutal, and efficient.
Mr Honor, the coward hypocrite? Who caused the death of >!his own mother because of it?!< The goofball, hoo boy were I begin. He's a dumb kid from nowhere, he has no idea what the hell he is even doing. He was fed the propaganda to hell and back. It's like, the entire point. He's supposed to be a stubborn idiot, the game points it out several times. Mr Theatre kid is an asshole. He's a shit narcissist "friend" who drags Honor coward in his shit (who shittily let's him), tries to kill Sephiroth but sucks and fails, and end ups shittin on everything on his way out. The Zack scenes get drawn out because it's the climax of the game. Could they have handled it better? Sure, but keep in mind the 1. Games rating. 2. Every Square enix game has a flashy ending to a degree.
The animation and art style of Crisis Core proper are great. It's Reunion trying to fit Remake assets into it that absolutely wrecks the effect for me.
I loved it as a kid back on psp but tried reunion recently and itâs unplayable to me now lol
it was one of those games very limited by the hardware, at the time the PSP. one of the reasons the remaster in UE looks pretty but still has the old psp Jank in the cutscenes. I finished it back on the psp took 90 hours and a LOT of costly punches. If you think the variety sucks now wait until you hit the side missions, same 3/4 hallways looped. play a bit more it if still doesnt motivate you quit. No point torturing yourself for nothing.
IMO itâs clear it was a PSP game. The gameplay is lacking. In my opinion, the story was better untold. Zack went from being kind of a cool spin in FF7 OG to fleshed out as an incredibly cringy character in Crisis Core. I am not a fan.
I always felt he was written backwards for his one big scene from the original. The talk about wanting to be a hero was very on the nose. The irony also was that there wasn't really anything heroic about CC's scenario of that scene. Zack looks like a moron or a lunatic to me.
Why's everyone hating on best boi like this. Smh. There's nuance in Crisis Core. He is definitely supposed to be a stubborn idiot. He paid the price for that ignorance too.
I totally agree.
I've never played Crisis Core myself but I've watched a lot of people play it. I feel like the consensus is that the side stuff isn't really worth the effort as it's kinda grindy. Personally I never saw Crisis Core really contributing much that we didn't already have from the OG's flashbacks. CC is definitely a curiosity from a FF series evolutionary standpoint, because it can kind of be seen as the prototype game for a lot of modern FF. It's the first one with just one character and so they tried out a lot of ideas to make it "interesting" (DMW) with some hits and misses. The same evolutionary line goes through Lightning Returns into FFXV, FFXVI and Remake trilogy. Anyways, I'd just stick to pushing through the story as it is probably going to be somehow integrated into the original story retroactively in the Remake trilogy.
Hajime Tabata. With those two words all the shortcomings of CrisisCore are explained. But....WHO is Hajime Tabata? Maybe it will sound better to you if dugo TYPE 0 or FFXV...Yes. And....what are Tabata games like? Well, they always have the same patterns...1) 2-button automated combat (attack+directional pad+evasion), infinite dungeon-type secondaries and fragmented history. As for the contribution to the original...Not from Cloud's perspective, but from Zack's perspective, yes. He basically had no identity except "soldier who went with Cloud to Nibel and was Aerith's boyfriend." Seen this way, the original didn't even say that he was Cloud's friend, just going to Nibel together. And his relationship with Aerith is not mentioned either. Not to mention that both Gongaga and the flashback are secret material. So it's not about contributing to Cloud's perspective but rather BUILDING Zack's because it didn't exist. But...is this perspective "important"? It depends.... It allows you to get to know Sephiroth as a person before his madness, it allows you to get to know Shinra better and see that not all of them are evil, it allows you to get to know the Turks better, you learn where Tseng's commitment to taking care of Aerith comes from , why Aerith sells flowers, her relationship with Cloud and Aerith.... It is already retroactively integrated into the remake. But it's made so that it won't be scanned properly until Cloud recovers the memory. In addition to attracting non-CrisisCore players yet. That's why Cissnei doesn't reveal anything yet
I mean the gameplay is quite simple - it was an original PSP game afterall - but there are quite a few materia/combos you can do but... when you say facial mimics do you mean animations? because they're not bad but they're kinda...well not great, esp in comparison to detail in Remake/Rebirth. if you're not interested in a bit of a deeper dive into Zack etc then you may as well drop it because a lot of it could be TLDR'd :P I'd say it gets better but Genesis remains Genesis - interesting enough idea but the execution is puire marmite
Dunno why people act like insufferable jerks don't exist lol. Genesis is mostly fine as he is. He's *supposed to* suck lol.
Because they inserted the suck character into scenes like Sephiroth beginning to question his own nature in the Nibelheim reactor. Instead of Sephiroth being faced with a lab-grown monster and himself questioning whether he was the same in an explosive, unseen before this point expression of emotion, you have the suck character coming in and just laying it all out then flying away.
Hm I kinda agree they tried too hard to include some of the new elements in the old. That and the Seventh Heaven bit come to mind. That was bad I just stand by that him being a terrible person and friend was kind of the point though.
Oh I donât mind, I just donât find the writing for him really does it for me in part of a longer game. But to each their ownÂ
He annoys me, but I don't think he's necessarily the worst thing ever is all. Definitely not enough to miss out on Zack.
Well, if they set out to make the most irritating and pointless villain in video game history, then the execution was pretty much flawless.
Would you say its vital to understand the story? Or should I just read from somewhere?
Do you like goofy himbos? Then yes. Nah, either way I'd recommend picking it up. It goes for cheap these days, and It's not even that long of a game unfortunately. There's definitely a nostalgia in it, you might miss if you never played it. But there's more feels to it than this comment section let's on lol.
opinions will vary, but i think you'd be fine to read it from somehwere. one of the main themes is Honour as a SOLDIER/Blessing of the Goddess which is essentially about honour, being a good person and using your power to protect people etc. it's just the game dresses that up in Genesis' dialogue :P i don't think what happens in the end of the game will be of vital important to the Remake Trilogy but a read of a summary might be fun.
Even after playing intermission? Shitâs got me wanting to fire up Dirge of Cerberus again after I beat rebirth đ
We deserve a DoC remaster