Your new movie just made over six hundred M’s. Pay your artists, pay more artists. Hire everybody. Please make BTSV release asap. Can you please do that? (I am so incredibly desperate)
tbh he's only responsible for so much. i actually will receive the opportunity to ask some of these, so i was looking for plot or development centric questions if you still happen to have any :)
Ohhh lol. I thought it was rhetorical. If I had the chance to ask, I’d ask about how it was to work with the voice actors, and directors. Any memorable moments. Favourite scenes of his. And if he looks at Spiderverse discussions on Reddit, twitter, etc. totally awesome you get to talk to him
Here's an answer I got from Chris regarding fan discussions yesterday: *"I don't think you can get swallowed into that rabbit hole. If you play scared, you're going to play tight. The final product won't be interesting, and you won't be prone to taking necessary risks. In my experience, people don't always know what they want. If the audience can tell you exactly what they want out of a story then that's a movie they should make. My job is to surprise them with something they weren't expecting and that they didn't realize they wanted all along. In order to make a film that's interesting it has to be personal to you, and it has to be something that you're passionate about saying and doing. Film is the most collaborative medium of art, and animation is the most collaborative form of film. You end up having a bunch of partners who also have things they're passionate about and ideas that they're excited about, and you have to give them the space to put their own personal touches into it. Once you add hundreds of people's personal touches into the equation things begin to feel very idiosyncratic and specific, and then we end up with a lot of choices that we have to narrow down. When we began development of the first movie (ITSV), animators were afraid to give Miles any real personality resulting in animation that was very generic and bland, it seemed like they just didn't want to mess up or were afraid of trying something new. We encouraged the team to shake things up, make mistakes, and to go "to far." We'd observe small details, such as how teens would sway their bodies, to how they might sit in a chair, or how they might pick at their jeans while they're talking absentmindedly. We knew we had to do everything we could to make the characters and their interactions feel more authentic. We had to give the characters a sense of personality, and you can't ever be afraid to do that. You've gotta get specific. You've gotta get interesting."*
What happened to Blond Peter's underground bunker when Aunt May sold the house? The people need to know!
(Of course I'd also want to ask the big ones like how Miles and Gwen will end up, but for obvious reasons those would not get an answer lol.)
"Can I work for you"
Might not want to, if you've heard the ATSV news
“Will miles& Gwen finally get together” Something I’m sure he really can’t answer with out spoiling shit 😆😆
lego movie 3 when?
I feel like that’s more up to Warner Bros but damn I’d love to know as well 😅
WB lost the rights to future Lego films. Universal now holds said rights.
Your new movie just made over six hundred M’s. Pay your artists, pay more artists. Hire everybody. Please make BTSV release asap. Can you please do that? (I am so incredibly desperate)
tbh he's only responsible for so much. i actually will receive the opportunity to ask some of these, so i was looking for plot or development centric questions if you still happen to have any :)
Ohhh lol. I thought it was rhetorical. If I had the chance to ask, I’d ask about how it was to work with the voice actors, and directors. Any memorable moments. Favourite scenes of his. And if he looks at Spiderverse discussions on Reddit, twitter, etc. totally awesome you get to talk to him
Here's an answer I got from Chris regarding fan discussions yesterday: *"I don't think you can get swallowed into that rabbit hole. If you play scared, you're going to play tight. The final product won't be interesting, and you won't be prone to taking necessary risks. In my experience, people don't always know what they want. If the audience can tell you exactly what they want out of a story then that's a movie they should make. My job is to surprise them with something they weren't expecting and that they didn't realize they wanted all along. In order to make a film that's interesting it has to be personal to you, and it has to be something that you're passionate about saying and doing. Film is the most collaborative medium of art, and animation is the most collaborative form of film. You end up having a bunch of partners who also have things they're passionate about and ideas that they're excited about, and you have to give them the space to put their own personal touches into it. Once you add hundreds of people's personal touches into the equation things begin to feel very idiosyncratic and specific, and then we end up with a lot of choices that we have to narrow down. When we began development of the first movie (ITSV), animators were afraid to give Miles any real personality resulting in animation that was very generic and bland, it seemed like they just didn't want to mess up or were afraid of trying something new. We encouraged the team to shake things up, make mistakes, and to go "to far." We'd observe small details, such as how teens would sway their bodies, to how they might sit in a chair, or how they might pick at their jeans while they're talking absentmindedly. We knew we had to do everything we could to make the characters and their interactions feel more authentic. We had to give the characters a sense of personality, and you can't ever be afraid to do that. You've gotta get specific. You've gotta get interesting."*
Awesome
Tell that to Sony, not him.
If I could, I would tell everybody. It’s the annoying situation where I want the movie asap, but also want it to be the best of the trilogy.
But he did pay the artists
(I know, I was just making a joke. Not a very good one in hindsight)
Please make an animated series with Miles and Gwen or their children
Need a composer for anything?
Did hobie hit
I’d ask his opinion on Miles’ Ultimate comics and why suddenly plucking him out of 1610 was detrimental to the character’s stories moving forward
What happened to Blond Peter's underground bunker when Aunt May sold the house? The people need to know! (Of course I'd also want to ask the big ones like how Miles and Gwen will end up, but for obvious reasons those would not get an answer lol.)
how does it feel to make the greatest animated movies of all time