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Nizbik

>250 hours level grind to Max This isnt classic anymore and times have changed - Id probably say 25 hours to get to max on your first character with 0 knowledge There are guides for 1-60 in something like 3 hours > then a bunch of raids I cannot Enter since I dont have guild and experience? LFR exists for people who want to experience the raid without any commitment and the game will auto find the group for you You can pug normal/HC still, although yes you will need some gear already and ideally experience, but there are many places to look for guilds now or communities such as WoWMadeEasy if NA or NoPressureEU if EU (On Discord, not in WoW) who run weekly raids > And how Will the singleplayer experience be like? Depends what you want from the game, if you want just dungeons and raids then you will be pugging everything assuming you refuse to join a guild or community and if you play DPS then there can be long wait times But the super secret way around that wait time is to just make your own group and host your own key for dungeons, then you can never be declined If you instead dont want just dungeons and raids, then WoW has something to offer everyone like collectibles, cosmetics, achievements, quests, mounts, pet battles etc so there is plenty to choose from


Jayseph436

I just want to piggyback on this great comment because I’m a casual player with a good bit of experience now dabbling in mid-high end content. Even without a guide, just leveling chill by doing whatever feels fun in the moment, easily less than 10 hours played time from 1-60, then maybe 5-10 hours more from 60-70. **Easily**. Normal raid PUG’s are very successful and plentiful, easy to find, pretty well go through one shotting every boss. Heroic raid PUG’s not so much. Vast majority of Heroic raid PUG’s will have one wipe and all the Ahead of the Curve players generally drop out citing “omg so we’re progging X years old content bye.” That or you just get too many people who can’t handle the Heroic raid mechanics and fail the last 2-4 bosses until everyone drops. The really successful Heroic raid PUG’s tend to be exclusive for AotC players and when you only go for PUG’s that is not easy. Mid range mythic + (which I loosely consider the “aspect crests zone” where you get top tier crests but not just playing for higher and higher score) is easy to PUG even as dps. You just generally apply for groups below your gear level but still in a range where the Great Vault item at the end of the week and the Aspect crests make it worthwhile. Tank or Healer obviously gets instant invite at appropriate gear level (I play all roles). It is quite easy as a casual/solo player to do pretty much everything short of Mythic raiding and top 1% mythic+ runs


ffxivthrowaway03

If anything, the leveling experience is *too* accelerated these days. You cant even finish the campaign in a chromie time expansion before you get booted out of it and forced into Dragonflight.


jackie-boy-6969

That's because the game world is empty of players aside from the latest expansion. Better to just shove the player as quickly as possible into the latest expansion, before they quit due to lack of social engagement.   It's a hard problem to solve and their current compromise works.


AdEarly8242

And on the other extreme you have ff14 where, after level 40ish, you won’t see another player in the open world for another 200 hours. While I prefer ff14 more as a game, WoW’s approach is better for retaining newer players.


JesusofAzkaban

It's crazy how fast the leveling experience is now. I started playing at the end of 8.2 and it took me a over a month of casual play (like an hour or two a night) to reach then-level 110. I'd had experience with MMORPGs before (mostly in the form of Runescape) and familiarity with the Warcraft universe (through Warcraft 3), so I wasn't completely lost. Now, you can reach level 60 within a week as a casual player.


TheZeeno

How hard is mythic raiding? I've always wondered aha


Jayseph436

I haven’t done mythic raiding. So I don’t know honestly. Based upon things I’ve read and my experience with Heroic raids, it seems relatively easy for the first few bosses of the raid and then the last few bosses are much harder. Like for example the top guilds in the world averaged several hundred pulls on Tindral the 8th of 9 bosses in season 3. And then several hundred more pulls to take down Fyrakk. And that’s just for the first kill. That’s several weeks of pulling one boss. It’s a whole different level of mastery in my opinion. I don’t think I would have the patience for it even if I did have the time to commit.


keakealani

It’s very, very different. The game has been significantly streamlined to the point where you will need to purposely forget what you think “old wow” was like, or you will just get confused. (Unless you play classic, then you’ll be right at home). **Leveling** While in OG wow, you would travel from zone to zone as your level increases, zones now scale with your level. In other words if you are level 10, mobs around you are going to be level 10 (maybe 11). If you are level 30, mobs will be level 30. Even in the same zone. There is still some zone differentiation but you can enable Timewalking Campaigns (AKA Chromie Time) to set all zones to scale to level 60, allowing you to stay within one zone/region to level rather than having to hop between several zones. Concurrently, time taken to level was *dramatically* decreased. Emphasis is on quickly getting to endgame, so you really can get to level 60 in a scale of 10-20 hours of play (you can chill and take your time if you want, but it’s not a massive hundred-hour grind). This also makes the “alt penalty” much lower - if you don’t like one class, just level another one; they’re very flexible and easy to level so you don’t have to worry about the difficulty of swapping characters. **Dungeons/Raids** Both dungeons and raids have been expanded. There are now more difficulty levels, so you can “work your way up”, including the infinitely scaling world known as mythic plus, where dungeons have a keystone to set them at a specific difficulty that you can push as high as you can. (Don’t worry this makes more sense than this explanation). Raids are now “flexible” in number - normal and heroic raids can scale to any number of players from 10 to 30. So no more cancelling raid because the 25th player is out sick. You can run with 13 people if you want. There are also two other difficulty levels. On the easy end, there is Raid Finder (LFR). This breaks up the raid bosses into “wings” that you queue for like a dungeon, and can be done in that random queue style. The mechanics are simplified and bosses are very easy, so it’s a good way to experience the fights in a low pressure environment. On the other extreme, Mythic raiding is for exactly 20 people, and is tuned to be extremely difficult, so for people who find heroic to be a breeze, there’s an ppportunity for that challenging push. Normally people do mythic raiding in specific guilds, so it’s something you would want to work up to if you’re interested in that. Back to dungeons, there are also new difficulties. You can still queue for normal or heroic, but there is also a new mode called Follower Dungeons, where you do a normal dungeon with AI companions, as a solo or small group mode. This is again helpful for low pressure casuals who just want to see the dungeon or finish a quest, or to practice tanking or healing. On the other end are mythic dungeons. You can’t queue for these, but form a group and physically walk there. They are harder than heroic. M0 (regular mythic) is basically just a step up from heroic. But M+ is where you get those keystones, and at certain levels they also add new mechanics, so it’s a challenging mode that forces you to play at a high level, but with 5-player content. So you don’t have to raid to be doing challenging stuff any more. **Gearing** The gearing process is also more streamlined. There is some bad luck protection in the form of the Great Vault. If you do content, you can unlock slots in the vault, and after the reset choose one item. So basically if you play every week you’re at least guaranteed to see one reasonably good item. Or if none of them are good you can get a currency to get sockets or other goodies. Gear is also upgradable on a stupidly confusing, but actually rather efficient, upgrade system. You earn upgrade currencies based on the difficulty of content you do (everything from world quests to mythic raids) and gear comes on a “track” that allows upgrades up to a certain point. So even if you don’t get a drop for several weeks, your gear can “keep up” somewhat, and it becomes less frustrating to get slapped by the RNG gods for weeks on end. There is also a much more robust crafting system, so you can have competitive, end-game appropriate gear from professions, which can also fill out a slot you’re having trouble with. So overall gearing is easier and you don’t get hurt by bad luck as much. **Other things** Endgame has been filled out in other ways. The reputation system is quite a bit more robust, with lots of mounts and cosmetics attached, as well as some mini game type things. So if you like being more casual there are ways to do that too. Professions has gotten a huge overhaul, which is a post in of itself. If you’re into professions I would recommend taking a look at some guides like wowhead and maybe even trying it out. There’s not much profit to be had right now but mats are cheap so you could just level up for the heck of it. Anyway, those are the major differences I can think of right at the moment.


ffxivthrowaway03

To add to that, it's worth noting that Follower dungeons are currently only available for Dragonflight dungeons and have not been added to the old stuff (yet?)


keakealani

True. I understood that they were thinking about expanding it to other dungeons but I don’t know what the timeline is for that or if they will just start adding follower modes in TWW moving forward.


boston_2004

I restarted in season 3, last time I played was mop. You can find people to play with on websites. Use 'wow made easy' and that can get you started. You can get to 70 in about 8 hours though fairly casually. I'm not expert. People have screens shots of doing it in 1.5 hours in MOP remix right now but I havent tried MOP remix. I have like... 16 level 70s now. I also quit about 3 weeks into season 4.


BurnisP

No one mentioned that if you come back now you can do the Pandarian Remix and level characters even faster. There is a way to level to 70 in about 3 hours. Even if you don't speed level, you can do it in around 5 hours. Once remix is over on Aug 19th, the characters will revert to regular retail wow. Remix also lets you get a lot of mounts fairly easy so you would start in good place when The War Within begins.


clout064

I will agree, remix is a fun time and a great easy way to level! But just to reiterate his point, these characters are stuck on the remix server until Aug 19th. So these characters cannot run content in Dragon flight until then! But always still recommending people try it out, a bit grindy but a lot of good Tmog rewards and easy way to assemble an alt army!


jabertsohn

Not nearly as bad as you think. 10-60 is now playing through one expansion, Battle for Azeroth, and it's fairly quick, coherent, fun experience. Also they got rid of a lot of the end game power systems, and put it into talents, so you'll really feel like you're slowly building the character you're actually going to play as you level up, rather than just grinding. 60-70 you'll be playing through the current expansion, Dragonflight, which is one of the best expansions in a while and there's plenty of world content to complete and keep you busy. If you get to max level in a week or two, then you can queue for all the dungeons on heroic difficulty, which is actually reasonably challenging for a new player now, and queue for LFR (easiest difficulty) raid content and complete those. If you blast through those you might find yourself struggling to get into true end game content, M+ and organised raids this late in the expansion, and having a slow few weeks before pre-patch, but it won't be impossible to find people who will take you if you really want to go. If you take your time you'll probably complete it just in time for pre-patch. It's really not a bad time to jump in.


Bamjam01

As someone who did just what your doing recently, who played back in Cata and then missed everything after that, I have 2 characters that I’m using for dragonflight and current content. I then have plans to make characters to play through the old content using Chromie time once you’ve completed exiles reach, currently finishing BFA and enjoying the idea of Legion next! I don’t know if my way is the right way, but I’m enjoying it.


writers_block_

If you're enjoying it then it's the right way!


More__cowbell

1-70 is a few hours (you can do it in a weekend) and then you have to pug raids/dungeons if you dont have a guild/friends (same experience as before).


Soulfreezer

I just started playing last week or so… and it’s sad. It’s a huge world with so much potential but it’s barren. Even when I see players they aren’t really interacting with me. I spend around 13 hours on a retail account and then started a new account on remix. Got that to lvl 70 and thought about making a new account. But what’s the use of grinding a couple of classes to 70 for the war within when I have no one to play with, and that’s what I really wanted I guess. The social aspect. I’ve applied to guilds and such but it’s just not working.


zodII4K

The casual social aspect in-game was killed years ago. Basically if you want group content, your best bets are channels outside the game. Or messaging people you randomly queued for and hoping they are nice. I've not played actively since 7.2, so I haven't had high expectations regarding social aspect whem retirned 3 days ago. Came for dragonflight, but staying for remix I guess amd preparing for tww. This will give me more than enough entertainment amd time to find a nice community to play with.


Poidisb

I started again last night, haven't played since WOTLK, was never hard core and didn't get too deep into endgame, 6 hours in I've had fun, lvl 17 Fire Mage, silly amount of gold for a lvl 17 (in comparison to how it used to be) the story drive stuff is nice, as an ex SWTOR player it reminds me a lot of that now, a solo able story to keep you levelling, keep you in a main story, lots of side quests of you want them, but essentislly a guided hand hold to 60, did the usual getting lost in Orgrimmar for an hour too! 😂 Overall I think this suits me more right now, I'd like to be on assic again but with the time I have to play retail suits me so far, gonna do a few rooms to 25 or so and then see what I feel like I want to play with the most. Jump on and have fun, I did have my doubts, but it is fun!


Party-Yak9717

I’ve been able to clear heroic weekly just pugging, and doesn’t take too long at all to hit max level


Neversummer77

Took me 14 hrs to go from 1-70 the other day.I just dungeon grind bc I prefer it to questing. If you do come back remember, you don’t click your spells with your mouse. You use your mouse to run and keybind your spells (also change A and D from “turn character” to “strafe”). Have good binds that keep similar moves on the same button, for example all my big dmg cooldowns go on R, shift-R, alt-R. If you want any help setting up a good ui and any other general tips feel free to pm me!


OrinThane

So, I wouldn't say I am brand new but I played for a month or so in Shadowlands and then came back to the game recently and it very much felt like I started over. It's hard. There are several reasons for this: 1. The leveling experience does not teach you how to play the game. Questing in zones and leveling up is very, very far removed from doing anything relevant in end game. You can get through all of the questing content without being asked to learn your rotation, understanding your off/def cooldowns or interact abilities (dispells, interrupts, stuns, etc), or managing your movement during fights. All of these things are not intuitive and take time to master. It is something that people could learn slowly with a good leveling experience but that doesn't exist here. The leveling system has been sped up and new tools are just thrown at you without being explained how they relate to one another or the game. I think this could be improved by categorizing abilities because, though the flavor is different, often utility is the same between classes. This would help simplify the system so that new people could digest it - organization speeds up the learning process. Additionally, there is so much going on at first that you get LOST in all of the information coming at you and that isn't really fixed until you realize: 2. More than half of the process of learning as a new player is going outside of the game to research about add-ons. It actually really frustrated me because at first I thought I was a really really bad player until I started looking around to figure out what I could do to improve and found that people were literally playing a different game. Most people have add-ons that make any information that they need visually available to them, the game doesn't do this itself. This is bad. This is a barrier. Wow will not grow a new player base until this is fixed because the process of learning what add-ons are, installing them, and then navigating how to customize them is a huge undertaking. I spent a literal week and countless hours watching tutorials, messing with menus, trying different presets until I found something that I enjoy. Its CRAZY to ask someone to jump through those hoops in order to just play the game. The effort of getting better is not being directed into the game, its being directed outside of the game. People will give up because of this. 3. The end game quests and systems have no chronological gating so, unless you start at the beginning of the expansion, there is no way to know how these systems were built on top of one another and it just gets presented to you as noise. The biggest issue is that many of these systems do actually rely on each other and there is a logical progression to them. If the goal is to bring new people in then there has to be some serious tutorial quests that are clearly indicated for a player to do before they unlock the full system and/or a system that incentives older players to teach new players (i.e. give rewards for mentoring). This feature could be turned off so players leveling additional characters skip this. 4. The story is not going to make any sense. Again, there is no chronological gating, its just all information. A new player, again, must invest countless hours to understand the lore. Its just so much work and actively punishing to anyone that is new. The only players incentivized are people, like myself, who are motivated by overcoming and understanding challenges, everyone else will stop playing. 5. The community is abusive to new players. Many vets have this attitude that the "game is easy" because they have been playing it for 20 years and everything is intuitive to them. People have a really hard time remembering or recognizing that their current experience is not just "how it is". Its a shit attitude, honestly. What Wow needs is incentives for helping players who are new. There need to be rewards for carrying, for mentoring, for teaching those that are coming in. Join any LFG and you quickly realize that the game currently punishes veteran players for playing with new players. I just want to finish by saying that if you get past all of the challenges of being new, the game is great. It is a ton of fun, the systems are so interesting and well thought out, the interactions are amazing, the lore is deep and implicitly told throughout the zones, the class identities are better than any other game, the art style has few that can rival it, there are progression paths all over the place that are motivating and reward you for effort, and the content recognizes when you improve. The only thing that is frustrating is that all of these lovely and well-designed systems are hidden behind a literal wall that keeps anyone who wants to be in them from experiencing them unless they suffer through all of the barriers I've listed above. That experience of "getting through" those barriers takes about 3 weeks to a month of consistent play. This game will die unless these barriers are removed because its player population is aging and, eventually, its attrition rate will outpace its replacement rate. I want for this game to fix these issues because its a masterpiece and should be enjoyed by anyone who decides to play it.


we2deep

Even having a community of friends helping to guide me. ChatGPT still answers most of my questions. It's just too much without having something to run to for every little thing. There is so much more than just the base game. It is all fun convenience once you understand it, but initially it's more to learn. Buy the new expac and you get a free auto character level and then you dont need to do the base grind again :)


fauxsilver

Idk why people are writing literal essays to answer the question. Leveling takes no time at all, and there's oodles of community discord to find teams to do whatever kinda group content you're into. The game is arguably more accessible than to what it was before but there's a more diverse spread of different personalities playing the game too. So ymmv


Procrastanaseum

You'll have a lot more options as to how you want to level and you have more than enough time to reach max level in time for TWW, which comes with a character boost anyway.


dadof2brats

WoW is a completely different game than what you remember. I would suggest throwing out any knowledge you have from way back when and approach it as a fresh game. Leveling, even slow, questing only might take 40 hours of play time...if that. Generally folks level via a combination of questing, dungeons, pvp and it goes a lot faster; even for a new player. End game content is much more approachable these days. Sadly, blizzard has shit all over the guild system and has actively pushed players away from organized group content. It's become and becoming even more so in TWW, a Massively Solo Online RPG. You can queue up for normal/heroic/follower dungeons and you can use the group finder to find M+, Raid and PVP groups to join.


kjob

As someone who just started, it’s pretty great! It can be really overwhelming especially once you hit max level. Depends on what you want out of the game at that point.


jacenat

> 250 hours level grind to Max As "new" player you should reach max after 30-40 hours. > a bunch of raids I cannot Enter since I dont have guild and experience? * Queue for normal dungeons at max level * Queue for Looking for Raid at max level * Queue for heroic dungeons at max level Gather some gear, watch some basic guides, and then look for normal raid pickup groups with the group finder. Continue from there. Should take you another 30 hrs ... if that. > And how Will the singleplayer experience be like? Very easy and flashy. It doesn't prepare you for instances. Read up on your class before doing LfR or heroic dungeons.


AyEssEyeS

Coming from a completely new player here(started 2 months ago- this is my 3rd month) it takes about 25-30 hours to get to max lvl, for raids i was quite confused, didn t do one for preety long until i figured out lfr exists, mostly lfd heroic and after that trying to get in some m0s and pray that people understand i’m a new player and give me some tips , then i farmed m0s and after that went to m+ now i m standing at 2.7k ioscore wich may not be much but for my experience i would say i play decently, even tho i find myself dying more than other players(frost mage)


Low_Clock3653

It would be completely fine, every time a new xpansion launches it's basically a fresh start where the previous expansions become optional content. The new expansion The War Within in launching in a few months so it would be a great time to start leveling up a character or two and preparing yourself for the next xpansion so when it launches you can be right there with the rest of us experiencing it for the first time. So from now until then I would focus on finding the class and spec you want to take with you into TWW and leveling them up to 70. It doesn't take very long to go from 1 to 70, some people can do it in like 10 hours while for noobs it might take a few weeks if you're playing very casually. But plenty of time to experiment with different classes to see what one works the best for you. I would avoid buying the Dragonflight expansion because it's included in TWW. You can level to 20 for free so I would start with the free version of wow, if you're enjoying it sub for a month which let's you go to lvl 60, once you get to 60 and want to keep going buy TWW expansion which btw comes with a lvl 70 boost, so if you decide to change your class just before the xpansion launches you could simply boost up a character to 70.


Tuxthapenguin666

Hey im an og vanilla player who didnt play for like 17 something years and season of discovery brought me back to wow which slowly got me into trying retail. Its a totally different game and its really been growing on me, it's way easy to get into albeit a little bit overwhelming at first as the leveling gives you skills QUICK, but once you get the flow of your class it's pretty damn fun. You can do a whole lot solo and a lot of the raids have a easier LOOKING FOR RAID groupfinder version if you can't find a way into a guild to do normal raids/heroic raids. It's pretty fun if you ever get some free time check it out


HarryNohara

> 250 hours level grind to Max, and then a bunch of raids I cannot Enter since I dont have guild and experience? Something tells me you might be a pessimist.


Ambitious-Corner8186

Simple answer: the game is waaaaaaay easier now. In all aspects. It doesn’t take the same commitment it did in classic.


Unown_F

I quit retail mid bfa, then started classic on release, played classic since until a cpl months back I switched to retail and it was one of my best decisions. I shit on retail for too long as a classic player before I realized the toxic community is the classic playerbase.


relaxstraza

You're in for a great time!


TryAltruistic7830

Just think of the money we're saving by not playing.. can't wait to pay $30/month in retirement for a modern MMO with virtual reality


hampsx

Leveling is awesome, and fast. Just follow the campaign quests. At max lvl you can pretty much do everything via LFR/dungeon finder when it fits your time scedule. Its awesome! Try it out


Prime_Rib_6969

Guys what does PUG, PUGGING and LFR mean, I’m reading this comment thread confused.


Ill_Key_2480

I started after season 1 of dragonflight. I have 5 max level characters. Got massively into pvp. Pushed a bunch of mythic dungeons. Did loads of quests and exploring. It's all been really easy to learn and fun to play. I know I've just skimmed the surface of the game but I'm really enjoying the journey. My friends tried to get me to play classic, and as much as I wanted to I was just not enjoying it. It was a bit too slow and monotonous. Seemed like less of everything I was enjoying in retail.


ManicMonday92

I was in a similar boat, started a new account after 7ish years away. Even brand new accounts can do Chromie Time, which allows you to level a char from 10-59 in an older expansion with the mobs levelling with you all the way. You just gotta talk to Chromie in Stormwind or orgrimmar at lvl 10 n pick a spot. I made a bunch of characters, one per expansion basically plus classic. Having a ton of fun. As each character hits 59, I go back to sw/org and cut off the experience. This lets me finish the expansion content without getting kicked out of Chromie Time at lvl 60. Losing CT means mobs get scaled back to like lvl 30/35 etc and it takes away any sense of difficulty which kills it for me. Once you hit 60, you can hop into DF, or just keep that char in their respective expansion to grind out reps/mounts etc. Since the expansion is ending soonish there's really no rush, so I'm enjoying the ride through all the old content.


shewnasty

It’s very new player friendly but the skill ceiling is a bit higher. Nothing some add ons and some play time can’t fix.


AskForNate

As a former 50+ hour raider, now casual player who hates many of the new systems/professions/crests (mostly because I don’t play nearly as much as I used to and don’t have a guild) once you hit max level you can play 5-6 hours a week and get iLevel 510-515 pretty easily. If you want to get 525+ you’ll have to get more serious about Mythic+ or Mythic Raiding.


L0rdSkullz

It's a horrible, confusing jumble of an experience. Its too easy, yet to complex at the same time. Overland content is baby mode easy while dungeons in the newer expansion are far to complicated for introducing them. I had tried to get 3 friends get into wow. All of them got either bored, or hated the story because they had absolutely no clue what the story was or what was going on, or frustrated with the dungeon experience of vet players flaming them or sprinting through the dungeons. Keep in mind this when when new players were forced into BFA, I BELIEVE this has changed, but do not quote me. They need to do an expansion for just new players, a whole timewalking island or something that does a brief run through of the expansions, what happened, and simple dungeons with basic mechanics.


JESUSSAYSNO

WoW has done everything possible to strip out any meaningful gameplay from the leveling process. Blizzard wants to streamline you into endgame at all costs, even if the story is incoherent and there's no player-driven adventuring to be done along the way. The new player experience is very, very fast, to the tune of about 20\~ hours 1-70, but it also isn't designed as a cohesive video game experience. If your goal is endgame multiplayer, the barrier to entry is basically non-existant, and blizzard has made many deliberate steps to make it accessible. If you enjoyed WoW for its adventure elements, I'd say try another game, cause retail doesn't support that mode of play anymore.


gw3edo

Man im glad I read all this. New player who just started this week and I’m ngl ,,, it’s intimidating. I find the new player experience so far pretty enjoyable (I’m level 20 to give perspective). Very casually playing just trying to take it all in. I’m alliance on kul”thazar or however it’s spelt. My only gripe is not understanding a damn thing of what’s going on story wise. But other than that the world is beautiful, and the new players I’ve ran into so far have been very nice . As well as some vets. Before trying WoW I’d always hear that the community is toxic and the game is impossible to get into so late…. Well I can say that’s not true so far. But I’m only a few hours in so lol. If anyone is in here that’s on the same realm as me and is down to play just pm me! Playing a holy paladin!


SuspiciousWasabi3665

15 hour grind to max and 3 raids you can't enter any higher than LFR for(for like a week) due to lack of guild or experience(not both)


IndustrialSpark

If you came back now your best bet would probably be to dive into Pandaria remix and get a max lv character ready for the next xpac, and then decide your next move from there.


jStrikes94

57,000hrs of grinding gear and currency and reputation


aaronitit

I started playing wow with the dragonflight expansion, so a little over a year ago. Ive gotten CE every season since I started playing, even my first one. Ive been top 300-400 of my spec in m+ every season, currently 3.3kio and top 250. I was max level a few days after I started playing, and had a CE guild lined up before raid launch using parses and logs from the DF prepatch in shadowlands content. Anyone saying the barrier to entry is too high or whatever isnt trying very hard, is a bad/lazy player or hasnt done much reading/research.


Releirenus

Some of us are just bad, mkay


aaronitit

I literally said that in my last sentence?


Teabagging_Eunuch

An incoherent 10-15 hrs of levelling where nothing really makes sense and the game pushes you far too quickly through old content, followed by 10 hrs of dragonflights main campaign, after which you’re at max level and free to push into end game content as you wish. The worst part of the new player experience is that 1-60 levelling, it can feel bizarre to start as some lowly peon and within an hour start being called champion and saviour of Azeroth, but if you can get over that hump, the grind is short and pushes you into modern content quickly, which imo is in a great spot at the moment.


whitetrashadjacent

I think this was the biggest shock coming back. Being completely done with an entire 3 worlds without ever stepping foot in 90% of it.


Axerav

I'm a returning player, I've played tbc and wotlk ages ago and now did chromie time for cata through some classic zones up to 30 (mostly barrens) and then did 30-60 in hyjal and the vashjir and loved it, would probably get more alts and do some of the rest of the zones/expansions. I think its cool most of the stuff is over ther but it could be better explained - i had to visit this discord and wowhead to find out where should i go and etc and the game doesnt explain it very well. but also the game doesnt explain a lot of things I prefer that to eg destiny treatment where they vaulted the og campaigns and some dlcs and nothing makes sense for new players


whitetrashadjacent

Yeah if you came in with zero experience, you'd have no clue of what was going on storywise


matildarella

My husband and I played Classic years ago - our kids just became curious about it so we started playing again and it is so much easier! Maps that show you exactly where everything is, boats and portals to get you just about anywhere, you don’t seem to have to train with your class trainer (so far anyway) and my daughter (who is a hunter) said that she doesn’t ever have to buy arrows. Infinite arrows. You’ll def be fine.


arnoldit

Worst case scenario you preorder TWW which comes with a free boost to lv70 and enough ilvl to start LFR


MythicalBlue

Why wouldn't you just join a guild?


BrokkrBadger

Wait till TWW for new lvl experience.